package game;

public class GameFunction {

	public static final short GameShop = 0;
	public static final short ServerShop = 1;
	public static final short Mounts = 2;
	public static final short StudySkill = 3;
	public static final short ProChange = 4;
	public static final short StudySkillBiased = 5;
	public static final short RefreshSkillPoint = 6;
	public static final short RefreshTalentPoint = 7;
	public static final short OpenInv = 8;
	public static final short OpenBankInv = 9;
	public static final short UpdateEquipBtnOpne = 10;
	public static final short UpdateEquip = 11;
	public static final short UpdateEquipBlood = 12;
	public static final short UpdaetEquipRefreshCool = 13;
	public static final short GemBtnOpen = 14;
	public static final short EquipPunch = 15;
	public static final short EquipMosaic = 16;
	public static final short OpenMakeBtn = 17;
	public static final short EquipMake = 18;
	public static final short QueuePVP1 = 19;
	public static final short OpenOfflinePlayerBtn = 20;
	public static final short QueuePVP8 = 21;
	public static final short RefreshPVP1Num = 22;
	public static final short RefreshOfflinePlayerNum = 23;
	public static final short RefreshPVP8Num = 24;
	public static final short OpenMakeSoulBtn = 25;
	public static final short MakeSoulBtn = 26;
	public static final short OpenMoreMuisek = 27;
	public static final short EatSoul = 28;
	public static final short LevelUpMuisek = 29;
	public static final short EatMuisek = 30;
	public static final short OpenCookBtn = 31;
	public static final short Training1 = 32;
	public static final short Training2 = 33;
	public static final short Training3 = 34;
	public static final short Training4 = 35;
	public static final short Training5 = 36;
	public static final short AutoPlay = 37;
	public static final short BuyAutoPlay = 38;
	public static final short DuplicateFlop = 39;
	public static final short DuplicateRaids = 40;
	public static final short DuplicateRaidsNow = 41;
	public static final short FightingOut = 42;
}
